
Deep rendered and composited CG elements that included: The Hulk / environment / dust and debris.
Matte paintings of the mountains and sky were projected onto geometry.
I added additional dust from the Element’s Library.

Deep rendered and composited CG elements of: The Hulk / environment / dust and debris.
Matte paintings of the mountains and sky were projected onto geometry.
I added additional dust from the Element’s Library.

Deep rendered and composited CG elements of: The Hulk / environment / dust and debris.
Matte paintings of the mountains and sky were projected onto geometry.
I added additional dust from the Element’s Library.

Deep rendered and composited CG elements of: The She-Hulk / environment / and dust.
Matte paintings of mountains and sky were projected onto geometry.
I added additional dust from the Element’s Library.

Deep rendered and composited CG elements of: The She-Hulk / environment / and dust.
Matte painting of mountains and sky.
I added additional dust from Element’s Library.

Deep rendered and composited CG elements of: The Hulks / environment / and dust.
I added additional dust from Element’s Library.

Deep rendered CG elements of: The Hulks / wall damage. Composited over the live action background plate.
Nuke projection to add a medical cabinet to the background.
Monitor burn ins.
Actors were painted out by another artist.

Deep rendered CG Hulks. Composited over the live action background plate.
Monitor burn ins.
Actors were painted out by another artist.

Deep rendered CG Hulk. Composited over the live action background plate.
The real binder and paper that the actor was holding was used in the composite.
Monitor burn ins.
Actor was painted out by another artist.

Deep rendered CG Hulks. Composited over the live action background plate.
The real binder and paper that the actor was holding is used in the composite.
Monitor burn ins.
Actors were painted out by another artist.

Deep rendered CG elements of: The eagle / shadow / and tree moss. Composited over the live action background plate.

Deep rendered CG elements of: All the characters / ground / fire / smoke / ground dust.
The building in the background was projected onto a card in Nuke.
I also added additional atmosphere and fire elements from the Element’s Library.

Deep rendered CG elements of: All the characters / ground / fire / smoke / ground dust.
The building in the background was projected onto a card in Nuke.
I also added additional atmosphere and fire elements from the Element’s Library.

Deep rendered CG elements composited over a live action plate.
Vast majority of the characters in this shot are CG.
Other CG elements include: fire / smoke / atmosphere.
I added additional atmosphere and fire elements from the Element’s Library.
I removed some scaffolding from the side of the house.
Rotoscoping was done by another artist.

For this film I was the Compositing Supervisor. I created various Nuke templates that other compositors used to create a consistent look. Much of the work required CG integration of: The shark / whale / birds / and water. As well, sky replacements was needed for this project.
For this shot, I composited the CG shark into the scene. I matched the depth of field and colour to the plate.
I painted out a scuba diver who was creating the wake of the shark’s fin in the original plate.

I composited a CG shark into the scene, matching the depth of field and colour to the plate.

CG renders of: The robot hands / and guitar.
I used Nuke camera projections to rebuild the ground, knee and stomach.

CG renders of: The city / and vehicles.
A matte painting of the background landscape was projected onto geometry.

• CG set extension of the ship (everything above the hull).
• Sky replacement
• Additional smoke and atmosphere added.
• Original plate was sped up by 200% for the first half of the shot, so the dockmen had to be painted out and then the normal speed dockmen had to be reprojected back in their place.

Full CG shot.

CG spaceship.
Matte painting of the planet was projected onto geometry.
Starfield projected onto geometry.

Matte painting of a space station was projected onto geometry.
CG renders of the spaceships that dock at the space station.
Starfield projected onto geometry.

Full CG shot.

CG renders of: The landscape / asteroids / people / floating ash particulates.
I created additional atmosphere by placing smoke elements onto cards in Nuke.

CG renders of vehicles and set extension, composited over a live action plate.
I painted out an actor who the client wanted removed.
I added atmosphere by placing smoke elements onto cards.
I was responsible for the rotoscoping.

CG renders of: The spaceship / buildings / and landscape.
I created my own dust and debris particle system in Nuke.

Full CG shot.

Full CG shot.

• Deep composited vehicle, creature, smoke and atmosphere.
• I added additional 2d atmosphere elements.

CG renders of: The planes / and anti-aircraft flak.
Sky projected onto geometry.

CG renders of: The ship / water / and anti-aircraft flak.
I added additional 2d atmosphere elements that were projected in Nuke.
Sky projected onto geometry.

CG elements of: The ship / water / and anti-aircraft flak.
I added additional 2d atmosphere elements that were projected in Nuke.
Sky projected onto geometry.

Deep rendered and composited CG elements of: The ship / planes / explosion / water / and anti-aircraft flak.
I added additional smoke and atmosphere elements. Projected in Nuke.
Sky projected onto geometry.

Deep rendered and composited CG elements of: The ship / plane / smoke / water / and anti-aircraft flak.
I added additional smoke and atmosphere elements. Projected in Nuke.
Sky projected onto geometry.

Deep rendered and composited CG elements of: The ships / plane / water / and anti-aircraft flak.
I added additional smoke and atmosphere elements. Projected in Nuke.
Sky projected onto geometry.

CG renders of: The helicopter / missiles / and missile smoke trail. Composited over the live action background plate.
CG debris elements added to enhance the real explosion.

CG renders of: The explosion / and rocket propelled grenade. Composited over the live action background plate.
I added additional 2d smoke elements.
I rotoscoped the foreground objects.

Deep rendered elements of Orcs and some of the Knights and horses, composited over the live action plate.
CG set extension of the mountains and valley.
Matte extraction (keying/roto) of the actors.
Additional dust kick up and debris elements projected with cards in Nuke.
Another compositor ultimately finished the first shot as I moved onto another show.

CG renders of: The rolling SUV. Composited over the live action background plate.
Rotoscoped the foreground vehicle and stuntman.
I added additional smoke / debris / and sparks.

CG renders of: The hippodrome / crowd / and dust. Composited over the live action background plate.
Sky replacement.
Rotoscoped the horses.

CG renders of: The hippodrome / crowd / and dust. Composited over the live action background plate.
Sky replacement.
Rotoscoped the horses.








































